Search found 334 matches

by nickz
Thu Sep 05, 2019 7:14 am
Forum: General Issues
Topic: brep structure of cylinder
Replies: 2
Views: 242

Re: brep structure of cylinder

Hello Sergio DGK removes seam edges from the cylinder's faces on load. It is the way we do it. This should not create any problems. Seam edges are unnatural, unnecessary and confusing in our view. Seam edges are the two geometrically coinciding edges going in opposite direction. They are added by so...
by nickz
Mon Sep 02, 2019 5:27 am
Forum: General Issues
Topic: IFrame_DG
Replies: 2
Views: 295

Re: IFrame_DG

We have updated the page. Some interfaces use global coordinates. Some local. Global coordinates are like moving an RC toy car. You have to see all from outside. Local coordinates are like driving a car. It is often more convenient to figure out the direction.
Cheers
by nickz
Mon Aug 26, 2019 2:38 am
Forum: General Issues
Topic: COM, etc
Replies: 0
Views: 206

COM, etc

Hi guys I think I wrote about this already. I have been often asked why the COM/ActiveX control? It is kind of out-dated technology. My answer is always that you should not be concern with it at all. It is an extremely thin interface layer between IDE and the underlying modern complex software. We d...
by nickz
Wed Aug 07, 2019 2:21 am
Forum: Bug Reports
Topic: Problem compiling C# Surface
Replies: 1
Views: 296

Re: Problem compiling C# Surface

Hi Andy
Sorry. There was a crack in our procedures. Please get todays update. It also has a fix for a bug in IBRepBuilder_DG
Staff-ups do happen. I recommend keeping downloads for some time to be able to go back.
Thank you for reporting
by nickz
Mon Jul 29, 2019 5:50 am
Forum: General Issues
Topic: Indentify an extrusion
Replies: 1
Views: 339

Re: Indentify an extrusion

Hello Felix I assume you mean linear extrusion? Yes it is doable with DG Kernel and is not that complicated. There is some coding to do. It is not very common functionality so we do not have a ready-to-use algorithm, but again, it is not that hard. I would suggest creating a simplest test case (a bo...
by nickz
Thu Jul 18, 2019 7:39 am
Forum: General Issues
Topic: Setting general orientation on object
Replies: 1
Views: 534

Re: Setting general orientation on object

Hello Elph What you need is to get IFrame* from the entity and define it in such a way that it is an image of standard(=global) frame under your transform. Assuming the matrix is orthogonal (determinant is 1.0) and is 3x3, taking columns and copying them as axes to the frame should do the trick. If ...
by nickz
Tue Jun 25, 2019 4:46 am
Forum: General Issues
Topic: Wishes for explorer enhancements
Replies: 1
Views: 429

Re: Wishes for explorer enhancements

Hello
Good points. Thank you. We will look into it in the coming versions
Regards
by nickz
Fri Jun 21, 2019 3:45 am
Forum: General Issues
Topic: Contact movement
Replies: 1
Views: 461

Re: Contact movement

Hi Gab This is an interesting project. We do not have a high level solution, but we have tools to implement it in your application. What I think would be involved there is: - Collision detection (Collision Path, Collision and Metrics samples) - Obtaining surface points with surface normal (Collision...
by nickz
Wed Jun 12, 2019 2:29 am
Forum: General Issues
Topic: Shortest path
Replies: 5
Views: 1151

Re: Shortest path

Hi Eric
Not really. Those curves are called geodesics. It is a different algorithm.
For convex case two notions coincide as ESP would always lie on the surface.
Regards
by nickz
Fri May 31, 2019 2:36 am
Forum: General Issues
Topic: DIStudio.exe
Replies: 1
Views: 500

Re: DIStudio.exe

Hi No its not a bug. We have added it recently to get debugger working for .mdg for ourselves mostly and for some advanced users. Basics like import/export, Model Explorer and debugger are working, but we do not have time to finish it properly and it was not promised in 6.0. So it is "as it is&...

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