ICollisionDetector

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NigelR
Posts: 3
Joined: Fri Aug 09, 2013 9:34 am

ICollisionDetector

Post by NigelR »

Hi
I see ICollisionDetector interface in the documentation, but the topic is not complete. Is it supported at all? It looks useful
Thank You
Nigel

gerard12
Posts: 21
Joined: Fri Jul 26, 2013 8:34 am

Re: ICollisionDetector

Post by gerard12 »

Hi
This interface is not implemented. We have removed it from the documentation.
I have been told this was one of unfinished projects. The idea was to add a completely automated detector which would watch for any collisions in the model or a selected object set. Get in touch with support if you really need this. Just in case, the declaration was:
void AttachComponent(IUnknown* component);
void AddObject(ISection* object, VARIANT_BOOL stationary, VARIANT_BOOL includeChildren);
void Start(double minDist);
void Stop();
void GetCollisions( IRelationT** nearest, double* dist );
void ClearObjectArray();
void AttachComponent2(VARIANT* component);

Regards
Gerard

NigelR
Posts: 3
Joined: Fri Aug 09, 2013 9:34 am

Re: ICollisionDetector

Post by NigelR »

Thank you,
Was there any problem with the implementation?
Also, I think I found another issue with documentation. I will post it on another thread
Nigel

gerard12
Posts: 21
Joined: Fri Jul 26, 2013 8:34 am

Re: ICollisionDetector

Post by gerard12 »

I do not think it would be a problem to implement. I suspect as we have several methods for collision detection other priorities were more urgent, as usual
Thank You for your reports
Gerard

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