2D Scene Items
	
    2D Scene items represent an isolated linked 2D object. Currently 2D Scene items 
        are only line strips. They implement IStrip and
        IStripTopol interfaces.  
    See the overlays topic about creating and 
        editing 2D scene items at runtime in Direct User Access mode. 
    To access a 2D item call 
        IModel_KC.GetItem() to obtain IItem 
        of the object. Query IStrip and
        IStripTopol from the IItem. 
    Use IStrip.GetElement(i, False) to access i-th 
        point of the segment strip. Use IElement.GetParam(k) 
        to obtain k-th coordinate of the point. k is expected to be 0 for x or 1 for y. 
        Similarily, use IElement.SetParam(k, val) 
        to modify the coordinate. 
    Use
        IStripTopol.Add() to add new points to 
        the strip. Use
        IStripTopol.Break() to insert a new 
        point. Use IStripTopol.Add() to delete segment or point 
    
        See also: Overlay sample 
      
      
	
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