Thank you, Nick
I see it is the method for reading the required parameters. What is the good way to build the actual object?
Thank You
Search found 7 matches
- Sun May 19, 2019 11:55 pm
- Forum: General Issues
- Topic: Reverse engineering surface of revolution
- Replies: 6
- Views: 10410
- Tue May 14, 2019 4:37 am
- Forum: General Issues
- Topic: Reverse engineering surface of revolution
- Replies: 6
- Views: 10410
Re: Reverse engineering surface of revolution
Hi Nick
Thank you for the answer.
The cylinders are on the same z axis. Diameters are decreasing along z
Looking forward for more
Thank you for the answer.
The cylinders are on the same z axis. Diameters are decreasing along z
Looking forward for more
- Fri May 10, 2019 1:55 am
- Forum: General Issues
- Topic: Reverse engineering surface of revolution
- Replies: 6
- Views: 10410
Reverse engineering surface of revolution
Hello.
I have a project where I get an .stl file containing an object which consists of several joined cylinders. Is there a way with KernelCAD to convert it to a parametric object so I can adjust its shape?
Thank you
I have a project where I get an .stl file containing an object which consists of several joined cylinders. Is there a way with KernelCAD to convert it to a parametric object so I can adjust its shape?
Thank you
- Thu Sep 19, 2013 9:55 am
- Forum: General Issues
- Topic: Animation
- Replies: 2
- Views: 8169
Re: Animation
How can it be stopped such animation?
- Wed Aug 07, 2013 10:41 am
- Forum: General Issues
- Topic: Saving textures with the model
- Replies: 1
- Views: 8821
Saving textures with the model
Hi
Returning to http://www.dynoinsight.com/phpBB3/viewtopic.php?f=2&t=8
Is there a way to store the vrml textures in binary format inside the glm file?
Thank You
Grady
Returning to http://www.dynoinsight.com/phpBB3/viewtopic.php?f=2&t=8
Is there a way to store the vrml textures in binary format inside the glm file?
Thank You
Grady
- Sun Jul 28, 2013 12:34 pm
- Forum: General Issues
- Topic: Importing VRML with .psd texture
- Replies: 3
- Views: 12892
Re: Importing VRML with .psd texture
Thank you!
Grady
Grady
- Sun Jul 28, 2013 12:31 pm
- Forum: General Issues
- Topic: Importing VRML with .psd texture
- Replies: 3
- Views: 12892
Importing VRML with .psd texture
Hello I am using version 3.1. I have encountered a .wrl file which has texture inside, but it does not show up in the loaded model. It works if I convert the image file from .psd to .bmp in Photoshop and change the name in ImageTexture node appropriately. I also know that .jpeg format works without ...