Search found 6 matches

by NigelR
Wed Jul 10, 2019 4:08 am
Forum: General Issues
Topic: question about revolving a triangle
Replies: 2
Views: 5235

Re: question about revolving a triangle

Hi Lesley
Get dimensions of your triangle and use IStdShape_DG.Cylinder(). Put zero for topRadius. Search samples for an example. I think ObjArray has it. Once you create it you can move it around with IFrame*
by NigelR
Wed Oct 02, 2013 9:10 am
Forum: Bug Reports
Topic: Birds Eye
Replies: 1
Views: 6656

Birds Eye

I see a Birds Eye sample in documentation, but no code.
Also Bird Eye control does not seem to be present in the installation
Thanks
by NigelR
Wed Oct 02, 2013 9:07 am
Forum: Bug Reports
Topic: ICollisionDetector
Replies: 3
Views: 9411

Re: ICollisionDetector

Thank you,
Was there any problem with the implementation?
Also, I think I found another issue with documentation. I will post it on another thread
Nigel
by NigelR
Wed Oct 02, 2013 4:38 am
Forum: Bug Reports
Topic: ICollisionDetector
Replies: 3
Views: 9411

ICollisionDetector

Hi
I see ICollisionDetector interface in the documentation, but the topic is not complete. Is it supported at all? It looks useful
Thank You
Nigel
by NigelR
Sun Aug 11, 2013 10:47 pm
Forum: General Issues
Topic: Rotation
Replies: 2
Views: 10710

Re: Rotation

Thanks, Nick
This makes lots of sense
Nigel
by NigelR
Fri Aug 09, 2013 9:38 am
Forum: General Issues
Topic: Rotation
Replies: 2
Views: 10710

Rotation

Hello I am trying to implement spinning of an object to continuously spin it for demo purpose I noticed how fast the object redraws when I'm using the mouse to rotate it However when I programmatically spin the model it's performance is noticeably reduced. Is there better way to do the rotation then...