Hi Lesley
Get dimensions of your triangle and use IStdShape_DG.Cylinder(). Put zero for topRadius. Search samples for an example. I think ObjArray has it. Once you create it you can move it around with IFrame*
Search found 6 matches
- Wed Jul 10, 2019 4:08 am
- Forum: General Issues
- Topic: question about revolving a triangle
- Replies: 2
- Views: 5235
- Wed Oct 02, 2013 9:10 am
- Forum: Bug Reports
- Topic: Birds Eye
- Replies: 1
- Views: 6656
Birds Eye
I see a Birds Eye sample in documentation, but no code.
Also Bird Eye control does not seem to be present in the installation
Thanks
Also Bird Eye control does not seem to be present in the installation
Thanks
- Wed Oct 02, 2013 9:07 am
- Forum: Bug Reports
- Topic: ICollisionDetector
- Replies: 3
- Views: 9411
Re: ICollisionDetector
Thank you,
Was there any problem with the implementation?
Also, I think I found another issue with documentation. I will post it on another thread
Nigel
Was there any problem with the implementation?
Also, I think I found another issue with documentation. I will post it on another thread
Nigel
- Wed Oct 02, 2013 4:38 am
- Forum: Bug Reports
- Topic: ICollisionDetector
- Replies: 3
- Views: 9411
ICollisionDetector
Hi
I see ICollisionDetector interface in the documentation, but the topic is not complete. Is it supported at all? It looks useful
Thank You
Nigel
I see ICollisionDetector interface in the documentation, but the topic is not complete. Is it supported at all? It looks useful
Thank You
Nigel
- Sun Aug 11, 2013 10:47 pm
- Forum: General Issues
- Topic: Rotation
- Replies: 2
- Views: 10710
Re: Rotation
Thanks, Nick
This makes lots of sense
Nigel
This makes lots of sense
Nigel
- Fri Aug 09, 2013 9:38 am
- Forum: General Issues
- Topic: Rotation
- Replies: 2
- Views: 10710
Rotation
Hello I am trying to implement spinning of an object to continuously spin it for demo purpose I noticed how fast the object redraws when I'm using the mouse to rotate it However when I programmatically spin the model it's performance is noticeably reduced. Is there better way to do the rotation then...