Search found 203 matches

by Prashant Kande
Thu Sep 07, 2023 1:32 am
Forum: General Issues
Topic: Surface modification
Replies: 1
Views: 11766

Re: Surface modification

The surface is mesh, obviously. Have a look at the MeshMods sample. OnApply() there uses IVertex_DG to translate its position. The old normal of the vertex is a good candidate for direction of translation. Morph sample performs this also in the Current Vertex group of controls. To make a smooth modi...
by Prashant Kande
Tue Aug 08, 2023 6:16 am
Forum: General Issues
Topic: Rendering iDraw Triangles...
Replies: 4
Views: 16357

Re: Rendering iDraw Triangles...

Done.
5385 (or later) is the update number.
It works now in both native and DGKC editions.
Thanks for reporting.
by Prashant Kande
Mon Aug 07, 2023 5:14 am
Forum: General Issues
Topic: Rendering iDraw Triangles...
Replies: 4
Views: 16357

Re: Rendering iDraw Triangles...

Yes. The native control has also the problem. void IDraw_DGTest::Triangles() { IDraw_DGPtr iDraw = m_iModel; IEntity_DGPtr iEntity; iDraw->Begin(DrawPrimitive_DG::eTrianglesDG); iDraw->Vertex(0, 0, 0); iDraw->Vertex(1, 0, 0); iDraw->Vertex(0, 1, 0); iDraw->End(&iEntity); m_view->Reset(true, true); }...
by Prashant Kande
Mon Aug 07, 2023 2:25 am
Forum: General Issues
Topic: Rendering iDraw Triangles...
Replies: 4
Views: 16357

Re: Rendering iDraw Triangles...

My quick test does show a problem in a C# test. We will fix it shortly. It might not be related to your issue. I need to dig a little deeper to reproduce it on a native DGK. Meanwhile: IDraw_DG was intended to draw only few auxiliary items. For anything other than a tiny mesh, a direct definition us...
by Prashant Kande
Mon Aug 07, 2023 1:45 am
Forum: General Issues
Topic: Rendering iDraw Triangles...
Replies: 4
Views: 16357

Re: Rendering iDraw Triangles...

Hello
Sorry for the late answer.
It should work. I will dig a little deeper and post something here shortly.
Regards
by Prashant Kande
Mon Jun 05, 2023 12:36 am
Forum: General Issues
Topic: Aligning views
Replies: 1
Views: 12073

Re: Aligning views

Hello The problem is not so difficult if you are familiar with the concepts. It sounds like you display the objects in the standard projections: front, top, etc. And because your surfaces are nice the bounding box (IEntity_DG.GetBoundingBox()) of the entity will give the exact dimensions. So, to ali...
by Prashant Kande
Tue May 16, 2023 9:29 am
Forum: Bug Reports
Topic: Problem with union on IGES objects
Replies: 2
Views: 22915

Re: Problem with union on IGES objects

Hi The model does not contain any solids. This must be because iges is only a set of separate faces. This is the main problem with iges. That is why .step is the preferred format to work with. There is a way to sew up faces into a solid, when they do form a nicely closed surface. Unfortunately, it i...
by Prashant Kande
Thu Apr 27, 2023 6:42 am
Forum: General Issues
Topic: Annotation of faces
Replies: 1
Views: 11599

Re: Annotation of faces

Hello Branson I think lots of what is needed is already contained in the samples. Have a look at the selection sample for face selection. There are events, which get called on user selection. You could add your handling there. Annotation could mean lots of things. If you just need a text on top, hav...
by Prashant Kande
Thu Apr 13, 2023 9:30 pm
Forum: General Issues
Topic: Triangulation of a 3D CAD model(B-Rep)
Replies: 1
Views: 10819

Re: Triangulation of a 3D CAD model(B-Rep)

DG Kernel can take .brep or .step or .iges as an input and produce the mesh in memory, working as a component of an app. You can also just use the installed Model Viewer or Data Flow sample to save as a mesh format .obj, .vrml, .stl, etc.
by Prashant Kande
Tue Mar 28, 2023 5:35 am
Forum: General Issues
Topic: .NET 5 apps
Replies: 3
Views: 14122

Re: .NET 5 apps

Thank you, Nick

.Net is open source.

The documentation is probably so poor because they are still coding bits and pieces for .net 6/7.