Thank you for reporting.
We have corrected that.
Regards
Search found 203 matches
- Thu Feb 25, 2021 11:36 pm
- Forum: Bug Reports
- Topic: Appearance for wires
- Replies: 1
- Views: 13115
- Wed Feb 24, 2021 12:53 am
- Forum: Bug Reports
- Topic: Saving after mesh extraction
- Replies: 1
- Views: 13385
Re: Saving after mesh extraction
Hi Mark The sample was built from C++ code and it has a bug: In ExtractionProximityDlg::Extract() there is m_iExtractedEnt->SetTransient(VARIANT_TRUE); which should not be there. Other languages are OK. If you delete the line it will work OK. We have fixed this for v6.2. The saved mode will also hav...
- Tue Feb 23, 2021 4:56 am
- Forum: General Issues
- Topic: Project point to solid
- Replies: 2
- Views: 6910
Re: Project point to solid
Hello, Dernbauer Sorry for the late answer You need to make a BRep vertex, which represents your point: IBRepVertex_DG iVtx = iGener.Create("BRepVertex_DG") as IBRepVertex_DG; iVtx.SetPosition(x, y, z); Make an entity for it: IEntity_DG iEntityPoint = iGener.Create("IEntity_DG") as IEntity_DG; IBRep...
- Fri Feb 12, 2021 10:56 pm
- Forum: Bug Reports
- Topic: Download blocked
- Replies: 1
- Views: 11223
Re: Download blocked
Sorry about that, Stan
We have corrected the problem.
In case it ever happens again, the executables downloaded from https://dynoinsight.com/ProDown.htm are safe. The warnings normally have an option to ignore them.
Thank you for reporting
We have corrected the problem.
In case it ever happens again, the executables downloaded from https://dynoinsight.com/ProDown.htm are safe. The warnings normally have an option to ignore them.
Thank you for reporting
- Thu Feb 04, 2021 11:21 pm
- Forum: Bug Reports
- Topic: Can't get material
- Replies: 1
- Views: 3479
Re: Can't get material
Hi Rudy
Get it from the entity: IMaterial material = entity as IMaterial;
It is a good point though. We will add handling the query in v6.2.
Thank you for reporting
Get it from the entity: IMaterial material = entity as IMaterial;
It is a good point though. We will add handling the query in v6.2.
Thank you for reporting
- Tue Jan 12, 2021 2:27 am
- Forum: Bug Reports
- Topic: Local frame is not updated
- Replies: 1
- Views: 3985
Re: Local frame is not updated
Hello Adbou
We have fixed that in today's 5165 update.
Thank you for reporting
We have fixed that in today's 5165 update.
Thank you for reporting
- Tue Dec 22, 2020 1:38 am
- Forum: Bug Reports
- Topic: Missing vertices in selection
- Replies: 1
- Views: 4124
Re: Missing vertices in selection
Hi Tom Thank you for reporting. The last 5162 update should fix it. For performance vertex selection is not completely precise. Some visible vertices may not be selected because its average normal (average among adjacent faces) is directed away from the viewer. So sometimes a small rotation is neede...
- Sun Dec 13, 2020 11:11 pm
- Forum: Bug Reports
- Topic: incorrect documentation for IMesh64
- Replies: 1
- Views: 3677
Re: incorrect documentation for IMesh64
Hi Adam,
Sorry for the late answer.
Position is defined as POSN type which in 64 bit product resolves to long (64 bit unsigned integer).
We have corrected the documentation. Thank you for pointing this out.
Sorry for the late answer.
Position is defined as POSN type which in 64 bit product resolves to long (64 bit unsigned integer).
We have corrected the documentation. Thank you for pointing this out.
- Thu Nov 26, 2020 2:43 am
- Forum: General Issues
- Topic: Grouping
- Replies: 1
- Views: 3924
Re: Grouping
Hi Peter There are no group notion per se. DGK is using an empty entity to group its children. Empty means without a geometry. IEntity_DG.GetGeometry() returns null in the case. These come, for an example, from IModel_DG.AddNewEntity(). It can also have a non-null but empty geometry. Like a mesh wit...
- Tue Nov 17, 2020 2:07 am
- Forum: General Issues
- Topic: combine two edges
- Replies: 1
- Views: 3959
Re: combine two edges
Hi Pham Normally it is not a good idea. I would suggest using a wire instead and add the edge to it. An edge is defined by a single 3D curve. If you know that the curves are geometrically identical, the merge means extending range of the first edge. You can do it like this: Point_DG ptLastEnd = iEdg...