Search found 203 matches

by Prashant Kande
Thu Feb 25, 2021 11:36 pm
Forum: Bug Reports
Topic: Appearance for wires
Replies: 1
Views: 13115

Re: Appearance for wires

Thank you for reporting.
We have corrected that.
Regards
by Prashant Kande
Wed Feb 24, 2021 12:53 am
Forum: Bug Reports
Topic: Saving after mesh extraction
Replies: 1
Views: 13385

Re: Saving after mesh extraction

Hi Mark The sample was built from C++ code and it has a bug: In ExtractionProximityDlg::Extract() there is m_iExtractedEnt->SetTransient(VARIANT_TRUE); which should not be there. Other languages are OK. If you delete the line it will work OK. We have fixed this for v6.2. The saved mode will also hav...
by Prashant Kande
Tue Feb 23, 2021 4:56 am
Forum: General Issues
Topic: Project point to solid
Replies: 2
Views: 6910

Re: Project point to solid

Hello, Dernbauer Sorry for the late answer You need to make a BRep vertex, which represents your point: IBRepVertex_DG iVtx = iGener.Create("BRepVertex_DG") as IBRepVertex_DG; iVtx.SetPosition(x, y, z); Make an entity for it: IEntity_DG iEntityPoint = iGener.Create("IEntity_DG") as IEntity_DG; IBRep...
by Prashant Kande
Fri Feb 12, 2021 10:56 pm
Forum: Bug Reports
Topic: Download blocked
Replies: 1
Views: 11223

Re: Download blocked

Sorry about that, Stan
We have corrected the problem.
In case it ever happens again, the executables downloaded from https://dynoinsight.com/ProDown.htm are safe. The warnings normally have an option to ignore them.
Thank you for reporting
by Prashant Kande
Thu Feb 04, 2021 11:21 pm
Forum: Bug Reports
Topic: Can't get material
Replies: 1
Views: 3479

Re: Can't get material

Hi Rudy

Get it from the entity: IMaterial material = entity as IMaterial;

It is a good point though. We will add handling the query in v6.2.

Thank you for reporting
by Prashant Kande
Tue Jan 12, 2021 2:27 am
Forum: Bug Reports
Topic: Local frame is not updated
Replies: 1
Views: 3985

Re: Local frame is not updated

Hello Adbou
We have fixed that in today's 5165 update.
Thank you for reporting
by Prashant Kande
Tue Dec 22, 2020 1:38 am
Forum: Bug Reports
Topic: Missing vertices in selection
Replies: 1
Views: 4124

Re: Missing vertices in selection

Hi Tom Thank you for reporting. The last 5162 update should fix it. For performance vertex selection is not completely precise. Some visible vertices may not be selected because its average normal (average among adjacent faces) is directed away from the viewer. So sometimes a small rotation is neede...
by Prashant Kande
Sun Dec 13, 2020 11:11 pm
Forum: Bug Reports
Topic: incorrect documentation for IMesh64
Replies: 1
Views: 3677

Re: incorrect documentation for IMesh64

Hi Adam,
Sorry for the late answer.
Position is defined as POSN type which in 64 bit product resolves to long (64 bit unsigned integer).
We have corrected the documentation. Thank you for pointing this out.
by Prashant Kande
Thu Nov 26, 2020 2:43 am
Forum: General Issues
Topic: Grouping
Replies: 1
Views: 3924

Re: Grouping

Hi Peter There are no group notion per se. DGK is using an empty entity to group its children. Empty means without a geometry. IEntity_DG.GetGeometry() returns null in the case. These come, for an example, from IModel_DG.AddNewEntity(). It can also have a non-null but empty geometry. Like a mesh wit...
by Prashant Kande
Tue Nov 17, 2020 2:07 am
Forum: General Issues
Topic: combine two edges
Replies: 1
Views: 3959

Re: combine two edges

Hi Pham Normally it is not a good idea. I would suggest using a wire instead and add the edge to it. An edge is defined by a single 3D curve. If you know that the curves are geometrically identical, the merge means extending range of the first edge. You can do it like this: Point_DG ptLastEnd = iEdg...