Rotation
Posted: Fri Aug 09, 2013 9:38 am
Hello
I am trying to implement spinning of an object to continuously spin it for demo purpose
I noticed how fast the object redraws when I'm using the mouse to rotate it
However when I programmatically spin the model it's performance is noticeably reduced. Is there better way to do the rotation then getting an IFrame,
calling RotateStd, followed by an updateview() call.
If there is a feature that leverages the functionality of the mouse interactions I did notice while spinning the model with the mouse changing surface temperatures/colors is ignored until the mouse button is released. My second approach would be to try the eMotion example; however, the example is pretty overwhelming and I'm having problems following the code. I'm trying to do a simple one axis rotation/animation, do you have some simplified code or is it better to stick with the rotateStd fired from a timer?
I would appreciate any insights
Nigel
I am trying to implement spinning of an object to continuously spin it for demo purpose
I noticed how fast the object redraws when I'm using the mouse to rotate it
However when I programmatically spin the model it's performance is noticeably reduced. Is there better way to do the rotation then getting an IFrame,
calling RotateStd, followed by an updateview() call.
If there is a feature that leverages the functionality of the mouse interactions I did notice while spinning the model with the mouse changing surface temperatures/colors is ignored until the mouse button is released. My second approach would be to try the eMotion example; however, the example is pretty overwhelming and I'm having problems following the code. I'm trying to do a simple one axis rotation/animation, do you have some simplified code or is it better to stick with the rotateStd fired from a timer?
I would appreciate any insights
Nigel