Shadows
Use Advanced > View > Shadows in the context menu (Shortcut: v,s) to enable shadows at runtime.
Often it is useful to enable floor to view all shadows.
Use IScene_DG.ShadowsEnabled property to enable/disable shadows display programmatically.
Individual entities with surfaces can be excluded from shadows display using IMaterial_DG.CastsShadows
or IMaterial_DG.ReceivesShadows properties
See Light sample for an example.
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