KernelCAD Documentation

DInsight Home
Skip Navigation Links.
Start page
Quick Start
Installation
Overview of the software
What is new
Collapse KernelCAD ModelsKernelCAD Models
Collapse KernelCAD ComponentsKernelCAD Components
KernelCAD Control
KernelCAD .NET Control
Methods and Properties
Menu
Model Explorer
Birds Eye View
Programming
Direct User Access
Direct Operations
Interface Queries
Printing Support
Data Types
Modes of KernelCAD Control
DIObjectGenerator class
Properties
FlatObjectArray Poperty
Context
64 bit development
Dual Mode
Initialisation Context
Overlay Editor
Memory Management
Input validation
Collapse Advanced functionalityAdvanced functionality
Collapse InterfacesInterfaces
Alphabetical list
I3DGrid
I3DBugger
I3Dpt
IAxiBase
IAxis
IBoolSection
IBoolSectionEx
IBoundary
IColor
IConstraint
IData
IDiffSurface_KC
IDIFont
IDraw
IDrawUtil
IDraw2
IElem
IElement
IKCLine
ILightSource
ILocation
ILocationEx
IMaterial
IMetrics
IMetrics2
IModel
IModel2
IModelEx
IPatch
IKCPathCollisionDetector
IProfiles
IPropertyArray
IPropertyArray2
IStdShape
IStrip
ISurface
IText
ITexture
ITransform
IUnknown
Collapse Open Cascade TechnologyOpen Cascade Technology
Collapse DataData
Collapse MovementMovement
Collapse FramesFrames
Collapse Oriented ObjectsOriented Objects
Collapse SectionsSections
Collapse GeneralGeneral
Collapse Topological InterfacesTopological Interfaces
Collapse Viewing InterfacesViewing Interfaces
Collapse Lines And CurvesLines And Curves
Collapse Symmetry InterfacesSymmetry Interfaces
Collapse Clipping plane interfacesClipping plane interfaces
Collapse AlgorithmsAlgorithms
Collapse 2D Geometry2D Geometry
Collapse Programming Samples and TutorialsProgramming Samples and Tutorials
Collapse OverviewOverview
Collapse DeploymentDeployment
Collapse .NET Samples.NET Samples
Collapse C++ SamplesC++ Samples
Collapse Visual Basic SamplesVisual Basic Samples
Collapse Delphi SamplesDelphi Samples
Collapse 3D Debugger3D Debugger
Collapse DeploymentDeployment
Licensing
Model Viewer
Open C++ Source
Technical Support
Skip Navigation LinksHome Page > KernelCAD Models > Basics of 3D Graphics > Viewing Volume
Viewing Volume

Viewing Volume

See also: Concepts Of 3D Graphics, View Points
 
Viewing Volume is the part 3D space which is currently displayed in the 3D View. Viewing Volume is a rectangular 3D box, four sides of which are orthogonal to the plane of the screen and extensions of which intersect plane of the screen at the screen edges. Dimensions of the Viewing Volume are expressed relative to the Eye Frame
 
Reducing  the Viewing Volume to contain only a particular object of the model is equivalent to zooming in on the object. Everything else will be cut off. Expanding the Viewing Volume allow to display more on the screen, which is some sort of zoom out. All Viewing transformations like Zoom, Pan Rotate including ones performed programmatically result in manipulations on size, position and orientation of Viewing Volume. For example Pan (Translation) of the scene with the mouse results in shifting the viewing volume in direction opposite to the mouse movement.

Programmatically dimensions of the Viewing Volume can be accessed and manipulated via ILook interface. To manipulate its orientation its is needed to manipulate the current Eye Frame (relatively to the Global Frame) or, inversely to manipulate the Global Frame (relatively to the Eye Frame). See also Viewing Interfaces.

Note that dimensions of the Viewing Volume in z direction (depth coordinate) are always finite. If model falls out of the z extents of the Viewing Volume it will appear clipped at furthest (dMin) or nearest (dMax) side of the Viewing Volume. Z dimensions are important for rotations as it determines location of center of the rotation, which coincides with center of Viewing Volume.